Storytelling

Interactive Storytelling for the Millennium

A Nintendo, sound-byte world of dazzling light and color, high-decibel sound, and rapid-fire visual barrages has led to the rise of audiences with low attention spans and dulled imagination and perception.

This, in turn, has resulted in visuals (films, computer games, animations) that follow a formula calling for intense, fast-paced action, gratuitous violence, and extremes of special effects, characterization, morals, and the like.

Enough! It's time for something new!

It's time for a Millennium theme--pure and simple!

The year 2000 is upon us. That's what everyone's talking about. That's where the focus lies. That's where the interest is. So that's where the new stories ought to be, too!

Yet the question remains...

How does an artist deviate from the "formula" and still create works of art that audiences will want to read, see, and hear?

Continue to "The Need"

The Need

The Opportunity

The Solution

Modern Myth

Atlantis as Myth

Artist Community